Thursday, 30 May 2013

ViViD Pirates Presentation on Remuneration


Vivid Pirates presentation on Renumeration was quite a fast paced presentation. The topic of Renumeration was one I had only touched on lightly before, therefore I was not so familiar with it. Some of the things they spoke about seemed quite interesting, although it was quite fast paced and a bit difficult to keep up with. The last person to present spoke about some interesting topics in remuneration, although he spoke low and fast, which made it difficult to hear.

The group used Prezi as their presentation tool. To me, Prezi is an excellent method of presentation, there are a lot more options you can use rather than PowerPoint and therefore I believe Prezi has an advantage. However they did not use this to their advantage, they put a lot of text in single slides rather than breaking it up into more slides so the text could be bigger and easier to read. Russell stated that we could have read the information from the fair trade website so it would have been good if they had analysed it more to show their understanding.

I heard a few examples in the presentation, mostly relating to their personal life like their work like Patrick’s payslip, I did not hear any examples relating back to their assignment.

I saw that they had integrated the referencing into the sentences so we could see exactly where they got that specific piece of information from. The still images like the image of the Chef did have a reference, although it was quite difficult to see because of the colours. The references should be clearly visible.

Vivid Pirates showed that they had strong conceptual knowledge of the topic of Remuneration.

The still images were quite good. Relating to what they were talking about during their presentation. The references for the images could have been clearer.
Overall, Vivid Pirates presentation was good but there was room for improvement.

Thursday, 23 May 2013

Chronolapse Flowgraph Update

I updated my flowgraph to make a message appear when the material is being hidden. The message is to tell the user how to make the material vanish and what they see when it vanishes.


Tuesday, 21 May 2013

Combined Chronolapse Video

I combined a few timelapses I did over a period of a few days to form this Timelapse showing multiple things. Working in SketchUp, Working in Crysis, Making my Flowgraph, and assigning some Materials.


Video

This is a Frapps Video Capture of the effect of the Flowgraph I created showing some of the Construction disappear.


Chronolapse Video

This is a chronolapse video of me working in Crysis on some materials and on the flowgraph. The flowgraph is to make some parts of construction disappear.


Chronolapse Video

I made a chronolapse video of me exporting the model into Crysis and aligning the components together to form the building.


Chronolapse Video

I made a chronolapse video of me condensing the SketchUp components to export into Crysis.


Friday, 17 May 2013

Chronolapse Video


Here is my First Chronolapse Video:



It is showing me working on some components in our sketchup model and exporting the whole model into crysis when done.

Thursday, 16 May 2013

Chronolapse

I installed chronolapse on my lap top to make videos of myself doing some work on the model and materials.

Conflict Presentations



DCLD Group versus Kinecting the Boxes Presentations on Conflict

Both groups gave an outline and description of what Conflict is that it is a disagreement between parties involved, Perceived threats, clashes with needs, interests and concerns, strong will, bias and arrogance. Both groups also gave outlines of different types of conflicts, whether they were data conflict, relationship conflict, interest conflict, value conflict or structural conflicts.

Both groups spoke reasonably well about Conflict Resolution, touching on different and similar points, DCLD Group related those conflict resolutions to Conflicts in their group whereas Kinecting the Boxes used outside examples.

It was good that they both spoke about the positive and negative impacts of conflict in group work, showing that although conflict has negative affects like people feel defeated/demeaned, distance between people is increased, mistrust and suspicion increased, individuals and groups concentrate on their own narrow interests, resistance develops instead of teamwork and higher increase of staff turnover, there are also positive impacts like better ideas are produced, people search for new approaches, long-standing problems brought up and resolved, clarification of Individuals views, stimulation of interest and creativity and a chance for people to test their capacities.

 Both groups had the same methods of Conflict Resolution, Competitive, Collaborative, Compromising, Accommodating and Avoiding, when to use each one and the effects of each one.

The images in their presentations were good, DCLD had images of examples and conflict resolution methods, diagrams of conflict styles, screenshots of their work and their wiki, and two of their team in a mock conflict image. Kinecting the Boxes had images of little animated figures or outside photos of people showing conflict.

All the images were referenced, but the information was incorrectly referenced at the end of the presentation rather than with the slides that counts.

Would have been good if Kinecting the Boxes had expanded on their written presentation such as when talking about conflict resolution methods, at least a brief outline for when to use, advantages and what to consider.

Kinecting the Boxes had a lot of information in their presentation, but nothing related back to their group.

Sunday, 5 May 2013

Week 9 Update

I started working on fixing up some of the material textures I had tessellation problems with.

Steel Reinforcing 

The Material Texture

The Texture Displacement Map, a black and white image of the original material.

 The Texture Bump Map, giving an extra dimension to the texture, dark means depth, light means height.

The image in Photoshop, The original image had writing on it, I used the clone stamp tool in Photoshop to get rid of the writing. I also resized the image and tested it for tessellation.


Editing the textures in Photoshop




Click Here to download all my materials from Gamefront.

Click Here to download my BCA Research folder from Gamefront.

Steel Reinforcing Texture
(Accessed 06/05/2013)

Concrete Texture
(Accessed 06/05/2013)

Roof Texture
(Accessed 06/05/2013)

Steel Texture
(Accessed 06/05/2013)

May 6





This is the updated flowgraph I made for making materials go invisible.
Originally I had it set for a key to make it disappear and a separate key to make it reappear, but to save keys for other uses I cut it down to pressed and released.

I am currently working on the materials, making them able to tessellate, and on the presentation on Conflict for next week.

Thursday, 2 May 2013

Individual Milestone

My Major Milestone

From this project I wish to achieve my goal in showing the different aspects of construction in a building model. To do this I set myself a number of goals and my group members some tasks to complete.

I spent a fair amount of time researching the BCA about timber framing, stairs, brick work, plumbing and other parts of construction.

I then modelled a timber stud wall and timber floor that I uploaded to our wiki for our group to work off. Chinatsu edited the walls and floor and put them in the building.

I modelled some small construction detail parts that we could use in our model.

I modelled a small basic building and exported it into cryengine 3, and made a flowgraph that made construction disappear and reappear showing other types of construction within the walls and floor.

I resized the materials that our team member Laleh had found, and also found other materials to add to our building.

We have a presentation on Conflict in week 10. I started working on the presentation early on in the process, around about a month before we have to do it, so that we are not in a rush and avoid conflict in the process.

Images of the Construction parts I modelled are:







I modelled these parts to show how the construction elements are held together. I modelled the Veneer Tie so that it can be placed on the timber stud walls and slide into where the mortar would be in the brick wall.
I modelled the  Joist Hanger to show how the timber floor construction is held together.

Images of the timber stud wall I modelled:




I modelled the timber framing of a timber stud wall, including the top plate, bottom plate, gyprock and steel bracing. This was to help us get an idea on how the timber framing is made.

Images of the timber floor I modelled:











I modelled a timber floor structure. Modelling the floor beams and joists. I also modelled the timber floor and the bottom wall plates around the edge of the floor.

The trial video of my trial model:

This was the video I made earlier showing some of the construction elements vanish, showing the construction inside the walls and floor.

Material Images I resized:

Brick Wall

Concrete

Timber Floorboards

Gyprock

Tin Roof

Steel framing

Steel reinforcing

Waterproofing

 Timber Framing

All the Materials

Presentation on Conflict

I started laying out the presentation on conflict early on in the assignment stage. Daniel and myself did some research on types of conflict, causes, conflict resolution and cast studies on conflict.

My role in the Group

I am the group leader. I made the decisions on what we would want to show in our model and got the group started on researching those parts of construction in the BCA.
As my role as group leader, I should know what all other people in my group are working on so no work is being doubled up, so I spread the work out and gave different jobs to do.

Image References

Images I collected.

Deck Unit Website in the Hanging Joists Tab (Accessed 03/05/2013)

Veneer Tie (Accessed 03/05/2013)

Tarpaulin Texture  (Accessed 29/04/2013)

Steel Reinforcing Texture Texture number 2 (Accessed 29/04/2013)

Floorboard Material Timbermax spotted gum Timber Flooring, altered colour in photoshop. (Accessed 29/04/2013)

Gyprock Texture (Accessed 29/04/2013)

Group Presentations on Intellectual Property


The 2 presentations on Intellectual Property on Monday by groups GeriAmbience and Interactive Architecture were quite good.

Interactive Architecture
Interactive Architecture made their visual written presentation in simple point form and elaborated on that with their oral presentation.  Their written presentation did not contain much information whereas with their oral presentation they explained each point.

They spoke about Patents, Trademarks, Copyright, Domain Names, Common Law Rights, Plant Breeder Rights and Circuit Layout Rights, however went into further detail with only Patents, Trademarks and Copyright.

For their examples Interactive Architecture used the Toyota Hybrid Engine and the Apple Retina Display as examples of designs that are patented. They spoke about other examples for copyright and Trademarks as well.

Their images were referenced, but the references disappeared when the image was enlarged.
They did not really relate their presentation to their project.

GeriAmbience
GeriAmbience had a different type of presentation on Intellectual Property. They related their presentation pretty much entirely on their project. They still went over the concepts of IP but also how IP is affecting the way they carry out their work, whether they need permission to use some technologies or methods.

GeriAmbience had no images in their presentation, it was a pretty well written presentation and pretty well spoken, I would have been able to understand the written presentation without the oral presentation and vice versa.

Their references were in one slide at the beginning of their written presentation rather than throughout the presentation, and because they had no images the references were for the information.
Instead of having external examples of IP, they had examples of IP within their project, with the use of their software and technology like Kinect for Windows, Kinect Sensor, Crysis Cryengine 3 and Arduino.

Overall
In listening to these two presentations, they were quite similar yet quite different. Interactive Architecture did not relate their presentation to their project where GeriAmbience did. Interactive Architecture had some good external examples in their presentation whereas GeriAmbience used the technology and programs they are using as their examples. The 2 groups differently explained the multiple parts of IP.

Overall they were good presentations on Intellectual Property.